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giles

I'm Giles Bowkett. This is where I post random things that are too small for my main blog and too big for Twitter.

May 26
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codame:

2-hour Masterclass with Fashiontech Specialist Anouk Wipprecht [NL]
This is a fundraising masterclass. Any profit will go towards not-for-profit CODAME ART+TECH initiative.
When: June 29th, 2013 from 11am to 2pmWhere: TBD (SoMa, San Francisco)
Only 50 spots. Tickets.
Anouk will take you into the world of wearable tech and some of the amazing projects she has worked on with colleagues and celebrities. Through slides and show & tell, giving an inside look in how to combine fashion and technology; the complications that hit her road, and showing you her tricks and tweaks regarding to the systems she applies, to make her designs behave and twirl around the body.
MASTERCLASS TOPICS: FASHIONTECH DESIGN & WEARABLE ELECTRONICS | INTERACTION DESIGN | USER EXPERIENCE DESIGN | MICROCONTROLLERS + BASIC ENGINEERING | SYSTEM DEVELOPMENT | ROBOTICS & MECHANICS | SENSORS and SENSORY SYSTEMS
About Anouk Wipprecht:

What does fashion lack? “Microcontrollers” according to Dutch based fashiontech designer and innovator Anouk Wipprecht. As she is working in the emerging field of “fashionable technology”; a rare combination of fashion design combined with engineering, science and interaction/user experience design, she created an impressive body of tech-enhanced designs bringing together fashion and technology in an unusual way. She creates technological couture; with systems around the body that tend towards artificial intelligence; projected as ‘host’ systems on the human body, her designs move, breath, and react to the environment around them.
Top photo courtesy of Robert Lunak. Smoke Dress - A collaboration between fashiontech designer Anouk Wipprecht [NL] and technologist Aduen Darriba [NL].


You can also meet Anouk at our CODAME FASHION+MUSIC Event on June 26th, 2013 from 7pm-2am at Public Works, San Francisco.
 

codame:

2-hour Masterclass with Fashiontech Specialist Anouk Wipprecht [NL]

This is a fundraising masterclass. Any profit will go towards not-for-profit CODAME ART+TECH initiative.

When: June 29th, 2013 from 11am to 2pm
Where: TBD (SoMa, San Francisco)

Only 50 spots. Tickets.

Anouk will take you into the world of wearable tech and some of the amazing projects she has worked on with colleagues and celebrities. Through slides and show & tell, giving an inside look in how to combine fashion and technology; the complications that hit her road, and showing you her tricks and tweaks regarding to the systems she applies, to make her designs behave and twirl around the body.

MASTERCLASS TOPICS: FASHIONTECH DESIGN & WEARABLE ELECTRONICS | INTERACTION DESIGN | USER EXPERIENCE DESIGN | MICROCONTROLLERS + BASIC ENGINEERING | SYSTEM DEVELOPMENT | ROBOTICS & MECHANICS | SENSORS and SENSORY SYSTEMS

About Anouk Wipprecht:

What does fashion lack? “Microcontrollers” according to Dutch based fashiontech designer and innovator Anouk Wipprecht. As she is working in the emerging field of “fashionable technology”; a rare combination of fashion design combined with engineering, science and interaction/user experience design, she created an impressive body of tech-enhanced designs bringing together fashion and technology in an unusual way. She creates technological couture; with systems around the body that tend towards artificial intelligence; projected as ‘host’ systems on the human body, her designs move, breath, and react to the environment around them.

Top photo courtesy of Robert Lunak. Smoke Dress - A collaboration between fashiontech designer Anouk Wipprecht [NL] and technologist Aduen Darriba [NL].

You can also meet Anouk at our CODAME FASHION+MUSIC Event on June 26th, 2013 from 7pm-2am at Public Works, San Francisco.
 
Apr 17
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Apr 13
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dresdencodak:

Inspired by Anita Sarkeesian’s Video Game Tropes vs Women, I wanted to pitch a Zelda game where Zelda herself was the hero, rescuing a Prince Link. 

Clockwork Empire is set 2,000 years after Twilight Princess, and is not a reboot, but simply another iteration in the Zelda franchise. It just so happens that in this case, Zelda is the protagonist. I’m a very big Zelda fan, and worked hard to draw from key elements in the continuity and mythos.

This concept work is meant to show that Zelda as a game protagonist can be both compelling and true to the franchise, while bringing new and dynamic game elements that go farther than being a simple gender swap.

Hope you like it!

Apr 12
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Apr 06
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gaksdesigns:

Antelope Canyon by Gregory Boratyn

Mar 30
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only-watching-for-the-eyesex:

Olivia…fucking…Wilde

(Source: sexyyuglyy, via nuclearsquid)

Mar 25
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Mar 23
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shamefullyinspired:

Renaissance (2006)

“Health. Beauty. Longevity. Avalon. We’re on your side. For life.”

(via rude-mechanicals)